Known Issues:
1. None known.
FAQs:
Q1) What the heck is d2, s, r, w, d4w, and m in the
game play text interface?
A1) These are abbreviations for the action cards and black cards. In order asked, they are: draw 2, skip, reverse, wild, draw 4
wild, and mayhem.
Q2) Why is it a text-based interface?
A2) This interface is only temporary. Unoh is freeware, and, unfortunately, programming is only a hobby for me since my job
sucks up the rest of my time. A real GUI with drag/drop and flipping cards is planned for a later release.
Q3) What else are you planning for future releases?
A3) Hopefully in order of features to be added: User selectable AI's for each computer player, savable Unoh games, High Scores
list/record, GUI (see above), 32/64 bit versions, network play, and finally an iPhone/iPod Touch version.
Q4) Can I send you money for making such an awesome product for FREE?
A4) Um....not right now.
Q5) Why did you make Unoh?
A5) 1) I wanted a programming exercise, and 2) I see the other Uno programs around and they all seems to be missing core
elements of the game (most of the time it is only a maximum of 4 players in a game (e.g. the xBox 360 version)). My version has
2-10 players allowed (as dictated by the Uno box), allows for a card in a special edition of Unoh (mayhem), and implements some
rules/preferences not found in the other versions. It is intended to be the best Unoh game around...although I know it isn't yet.
It follows the rules outlined in the Uno rules that come with the game except for 3 exceptions:
1) the dealer is chosen at random instead of highest card determination (this creates a similar result but eliminates ties);
2) Unoh does not support multi-handed play; and
3) I had to make up a rule because the rules in Uno do not indicate what happens when a mayhem card is played as the first card
turned over from the draw pile at game start. If this situation occurs, I treat it as if a draw 4 wild card was played (it gets
returned to the draw pile, and another card is chosen).
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